| News | Old News | |
| Vehicles & Ships |
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| Lightsabers | Guns | |
| Companions | Companion Help | Master Companion Picture link list Republic Side | Empire Side |
| Playable Species & Classes | ||
| Planets | ||
| Crafting | User Interface | |
| WarZone | VIP Room | Vanity Pet's |
| Inhabitants | ||
| Fun | Coming Soon Star Wars | |
| Links | ||
| Game Overview |
General & World Experience
General aspects affecting/dealing with classes and world experience.
- Not all classes can play every race DHCC
- No Faction Switching DHCC
- Space Combat will be in game. (link)
- Player ships will be customizable. DHCC
- Player will earn "LS points even if the group picks DS" DHCC
- World Story Arcs exist and seems that players choices can (collectively) influence the server world (link)
- How "good" or "evil" you are is based on LS/DS points (link)
- All classes playable as both male and female. (link [see video])
- Experience based character leveling system. (link)
- "You can also try to go down a more "gray" path, much like Qui-Gon Jinn." (link)
- Free jumping (link)
- There will be other playable races outside of human. (link)
- Class "trees" [Bio says this is for lack of a better term] are "customizable" to a certain extent. (NPC)
- Emotes are in game (GC)
- No cross-faction cooperation (link)
- Three methods of movement: walk, run, sprint (NPC)
- Class specializations have been mentioned to be "swappable" (see DH from NPC) (NPC)
- Camera able to zoom into 1st person, and PC can stay in 1st person while moving. (link)
- Player vs Player [gear] rewards mentioned. (link)
- Facial Scars as PC char customization options confirmed (link)
- Auto-loot confirmed. (link)
- Falling dmg confirmed. (link)
- "We don’t support the high level character killing the low level player, but it’s safe to say that we’re going to make sure that that does not happen." (link)
- After death, you either get resurrected or revive at a med center (no corpse run). (link)
- In multiplayer dialog: all players select answer, dice roll decides who actually answers. 2 minute timer before option to select times out. (link)
- Autorun is in game. (link)
- Each Faction has a Planet that serves as a gathering point. (link)
Combat
Confirmed aspects of the combat system.
- WASD movement with both mouse click and number hit ability activation. (link) and "Right Click" attack (NPC)
- Multiple enemies in encounters in non-instanced areas, fighting concurrently. (VO)
- "Mana" & "Action Point" style systems for Jedi/Sith (link)
- At least some abilities are ranked (rank 1, rank 2, etc) (VO, "force choke rank one")
- Combat Log exists on UI (VO)
- "Battlegrounds" are in game (note this is not necessarily confirming "WoW style BGs") (link)
- No passive "auto-attack" (link)
- Some ability animations can be interrupted. "You can absolutely [have a Jedi Consular] bounce someone and have a [Jedi] Knight force push them straight out the air" -Erickson (link)
- Unarmed block animation seen. (DD5)
- Aggro meter confirmed. (link)
- NPC Enemies seen having a "feign death" type ability (link)
- War-zones
Equipment
Confirmed Equipment details
- General
- Player Ships
- Gear inspecting other players is in game. (link)
- Gear will be attainable through PVP. (link)
- Player Ships in-game. (link)
- Gear will be "piece by piece" equipped. (GC)/(link)
- Companions will be in game, tradeable, "and you can romance, and befriend or betray."-James Ohlen (link) and can also be left so you can go solo (link)
- Multiple companions to choose from, and they have "rolls" (such as healing, distracting, etc. eg. they can be used as "tools"). They have their own stories, backgrounds, and they can be summoned in game via a toolbar button. Only one companion can be with the character at a time. (PCG)/(NPC)
- Companions will be able to be customized by players, who can equip them with armor and weapons. (link)
- Companions will complement the class they serve (every class has an unique "stable" of companions)...no stable of "tanks" for the SW/JK (link)
- Companions will be able to be swayed or dissuaded by the player's actions and choices (link)
- Ranged
- Blaster-Rifles have attachments. (Hnet) [Trooper]
- Pistols can be dual wielded. (Hnet) [Smuggler]
- Melee
- Lightsabers will change throughout your level progression, you will "not end up with the same lightsaber you started off with" (link)
- Lightsabers can be dual wielded and looted (SW/JK only class seen/confirmed able to dual wield). (CDoc)
- Double-bladed Lightsabers are in game. (link)
- Light Whips will not be in game (link)
- Lightsabers can be "charged" (DD5)
- Reverse grip of LS confirmed (CDoc)
Abilities
Confirmed Generic Abilities available to classes with access to associated categorization
- General
- All classes have a revive ability that resurrects another player or companion. (link)
- Abilities are learned from class trainers. (link)
- Advanced Classes
- Advanced Class choice @ lvl 10 & opens up new weapons (link)
- All classes will have an out of combat heal. (link)
- Going to the extreme ends (or stick to Grey) of LS/DS points will "unlock" certain abilities (link)
- "Call Shuttle Ability" - When activated the character opens a datapad on his/her arm displaying a holographic image of a planet that persists while channeling the recall. This ability, like many other channeled skills, can be interrupted by taking damage. (NPC)
- All players can use some type of cover, but some classes are "better at using cover" than others. (link)
- Ranged/Melee
- "Players will be able to use weapons to put their targets back into the correct range for their primary weapon skill, [...] A stun for example, so you can run up and engage in close combat or move further away for ranged combat." (link)
- Force User Specific


