
Each faction has four classes to choose from. Each class can specialize into two advanced classes, giving a total of sixteen variations.
| Question: Can you change your Advanced class? JO: We are going to allow you to respec out of your advanced class, first time not very expensive, and then after that it will become progressively more costly. First time easy, after that difficult. |
Galactic Republic |
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| Class name | Starting planet | Advanced classes | ||
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Jedi Consular | Tython |
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Jedi Knight | Tython |
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Smuggler | Ord Mantell |
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Trooper | Ord Mantell |
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Sith Empire |
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| Class name | Starting planet | Advanced classes | ||
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Bounty hunter | Nal Hutta |
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Imperial Agent | Nal Hutta |
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Sith Inquisitor | Korriban |
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Sith Warrior | Korriban | ||
Please note that all classes have various crowd control abilities and they all have personal healing. The list below is for guidance only and how you spec your advanced class may vary your functionality and gameplay experience. |
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SWTOR Racial Social Abilities |
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Human Rally – Rallies nearby allies. Sense Force Alignment – Senses the target’s alignment with the Force. Parlor dance – Perform an unique cultural dance. Inspire loyalty – Inspires loyalty from nearby allies. Focusing Ritual – Undergo a focusing ritual to rest and recuperate spirit. Scan target – Scans target with a critical cybernetic eye. Punish – Punish your companion for his or continued failures. Shadowbox – Perform a series of mock blows, blocks and counters, warming up for the fight to come. New Racial Social Abilities Video
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Skill Tree Calculator |
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When creating a character, Some Races only have access to certain Classes. These are the combinatation that work in the build PCGamer.com played. They may change before release, and more races may be added.
We have an unannounced feature that will unlock other races/species for factions. (Legacy system)
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| .Human | ![]() |
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| .Cyborg | ![]() |
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| .Rattataki | ![]() |
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| .Chiss | ![]() |
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| .Mirialan | ![]() |
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| .Twi'lek | ![]() |
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| .Zabrak | ![]() |
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| .Sith Pureblood | ![]() |
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| .Miraluka | ![]() |
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| Playable species | |||
| Human | |||
| Like most of the galaxy's sentient species, Humans had a torso, two legs, two arms, and one head. Other sentient species with a body type roughly similar to Humans were often referred to as humanoid, since Humans were the most common example. Their heads had two eyes, one nose for breathing and smelling, and a mouth for eating, breathing and communicating. Human arms had five-fingered hands for manipulation, mirrored by their legs' five-toed feet. Pic1 Pic2 Pic3 Pic4 Pic5 Pic6 |
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| Zabrak | |||
| Among the slaves serving the Sith Empire, there are many aliens with Force potential, but few species have the grit to join the ranks of the Sith. A proud species from an inhospitable world, Zabraks are among the few with the determination and ferocity to become Sith Inquisitors. Sporting horns and facial tattoos, these fierce aliens are self-reliant and aggressive. Zabrak Sith Inquisitors intimidate both their enemies and their colleagues with their fighting prowess and ruthless command of the Force. Pic1 Pic1 Video |
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| Twi'lek | |||
| The two most striking features of a Twi'lek were their broad range of skin coloration within the species, and pair of brain-tails. The brain tails, also called "tchun-tchin" or "lekku", protruded down the back of the skull and contained part of a Twi'lek's brain. The very word "Twi'lek" is believed to be derived from semi-Basic "twin lekku." A Twi'lek's brain-tails served many purposes in their daily lives and culture, storing fat and being used as erogenous zones. | |||
| Cyborg | |||
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A cyborg was a cybernetic organism, that is, a living organic sentient organism with mechanical prostheses. Often covered in synthflesh/synthskin, these prostheses served one or more of three purposes:
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| Mirialan | |||
| As one of the most wise and mystical species in the galaxy, the green-skinned Mirialans can become powerful Jedi Consulars. Mirialans are known for their symbolic facial tattoos and natural agility. They are also respected for their patience and insight. Mirialan Jedi Consulars lead Republic Forces into battle with assurance and harness powerful Force energies to defeat their enemies. Pic1 Pic2 |
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| Rattataki | |||
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| For eons, the Rattataki have been constantly battling themselves and their fellow inhabitants. Nearly completely isolated from the outside galaxy, the Rattataki quickly created new ways to kill each other. Pic1 Pic2 Pic2 Pic1 Pic1 Pic1 |
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| Sith Pureblood | |||
Among the most exciting character types you’ll be able to choose from is the Sith Pureblood. For the first time ever in a video game, Players can choose to be a member of the original Sith Race, the red-skinned descendants of such notorious Sith Lords as Naga Sadow and Marka Ragnos. The rage of these fallen ancestors of the Sith Pureblood lives on in the Sith Warriors who dominate the battlefield with their intimidating presence and aggressive tactics. |
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| Chiss | |||
| The Chiss were marked out from the majority of mainstream galactic civilization by their height, pure blue skin, gleaming black hair, and glowing red eyes. Physically striking and instantly recognizable, and armed with a typically cool and disciplined manner, the mystique of the Chiss was further increased by the remote location of their territory in the Unknown Regions beyond the Outer Rim | |||
| Miraluka | |||
| A near-human species with unrivaled strength in the Force, Miraluka can become powerful Jedi Knights. Hailing from a homeworld with no visible light waves, the Miraluka evolved to see their surroundings entirely through the Force. To cover their vestigial eye sockets, they wear veils and blindfolds that range from colorful to austere. Miraluka Jedi Knights charge into battle with the Force guiding the graceful attacks of their Lightsabers to always hit home. pic1 pic2 pic3 pic4 pic5 pic6 pic7 |
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General Class Information
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